MudBun supports the following operations: union, subtraction, intersection, and dye (contribute material without changing geometry).įurther, these operations can blend brushes together smoothly. One of the nice properties of using SDF is that it’s easy to combine solid brushes with Boolean operations, a process also commonly known as constructive solid geometry (CSG). There are 3 types of brushes: solid, distortion, and modifier. VFX & Primitive BrushesĮach element that contributes to the final SDF is called a “brush”. The effects are interactive in real time, both in editor and at run time. This is a way to implicitly define solid shapes that might be otherwise difficult or impossible to express using explicit equations. When the value is positive, the point is outside the shape when the value is negative, the point is inside the shape. A signed distance field is a function that takes a point in space and returns how far away the point is from the surface of a shape. MudBun uses signed distance fields (SDFs) for procedural volumetric generation.
#Torus fbx unity trial#
It’s best to try out the trial version on your targeted hardware first. laptops, tablets, etc.) generally have weaker hardware than desktops and might not be suitable to run MudBun. Sculpting and terrain editing with many brushes are possible but should be kept at a reasonable scale.